Our Future

Our Future

Everything we do will be in line with our mission statement and manual How Not To Abuse Your Friends. As we move forward, there are several projects in development reflecting this in the style of their own movements! Due to the process for Intellectual Property, we can’t give all the details or names for them. We can’t give away the pillars we wish to build in other market niches to uplift mental health in more areas yet either. We can however give sneak peaks into more reasons to help us help you!

Plans we can afford to share for future developments and products

Much in the style of Cards Against Humanity, we’ve started to build another card game that delves into fears with interactive dialogue. The goal is to keep what problems players are actually dealing with ambiguous if they wish—opening the door to a mix of witty humor and heartfelt advice! With expansions planned for particular anxieties and dreads, tackle problems real and imagined with ease and anonymity in this upcoming game. The devil and angel on the shoulder are your peers at the table. Who will use their roles to temper their fears and rise to the top?
With You Are Not Alone, expansions to build off of the bonds built are the next step of our vision. There are things in a person’s life that go unsaid—things taken to the grave. We believe this serves no one, and can develop intense feelings of loneliness, shame, and guilt. You are not your secrets; nor your darkest days. Deep trauma, especially moral injury, can feel like a breath you can’t stop holding. We’re here to help you let it go. Only then can you take another!
For those that love our Dungeons and Dragons expansion, we have yet another! This one isn’t for the player side—but the arsenal of the Dungeon Master. Bring over 200 new monsters your players can overcome, taking back their power for each one they feel a connection with! We believe introducing lesser versions of what people go through can act as a sort of Vaccine for those who need to remember whose life they lead. Show your players they are worth it by enabling them to fight and grow for their health.
The healing method we’ve built serves a great purpose in our hands—but we believe it can accomplish exponentially more in OURS. We are in the process of distilling for mental health professionals what exactly it is that we do to see what works, what hurts, and what needs more work. This way, Dream Affinity will be a project spanning experts around the globe in its translations! Hopefully, we’ll get to see a world in our lifetime that can heal something as serious as abuse or sexual trauma in a way that doesn’t feel directly like experiencing more of it! Hopefully, we’ll see a world where people can grow and heal anywhere there are multiple people willing to do so!

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